📜FAQ

1.Someone doubt our commercial license?

Our team is a copyright protectionist and respects every artist. Please note that we purchased this license on http://itch.io 228 days ago!

2.Why should dev keep 20% of tokens?Will the team dump it?

It mainly used for community contributor incentives, community airdrops, game player rewards,marketing, etc. Our team will not sell this token, we have locked it up to 1W on hypurr.fun.

3. Why did we choose to deploy on Arbitrum instead of Hyperliquid testnet?

The most important thing is that fully on-chain games require the graph support, and the current node service of the Hyperliquid test network cannot meet our deployment requirements.

We promise once the Hyperliquid test network supports the graph service, we will immediately start deployment. After the Hyperliquid mainnet goes online, we will map all user assets on Arbitrum 1:1.

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